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Take-Two Posts Mixed FY Q4; Q1 Outlook Light; Shrs UpTake-Two Interactive shares are trading higher after hours Tuesday following the video game publisher's financial results for the fiscal fourth quater ended March 31.Forbes - May 22 02:10pm
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Take-Two Delivers Revenue BeatNEW YORK (TheStreet) -- Take-Two Interactive shares are sharply higher in after-hours despite a weaker-than-expected earnings report. Earnings fell sharply year-over-year, as 2011 saw the release of Red Dead Redemption. The New York City-based video game maker reported fiscal fourth-quarter non-GAAP loss of 60 cents per share on $148.1 million in revenue. Analysts polled by Thomson Reuters were ...TheStreet.com - May 22 01:45pm
Egyptians Take Stands on ElectionToday’s presidential election is dividing Egyptians, including relatives of the ousted Hosni Mubarak, who disagree on the best candidate—and their cousin’s legacy, says Dan Ephron.Newsweek - 22 minutes ago
Take-Two Q4 Revenue Falls 19% but Beats StreetTake-Two Interactive Software posted a 19% drop in revenue in its fiscal fourth quarter after the video game publisher moved the release of major title "Max Payne 3" to later this fiscal year.FOX Business - May 22 02:51pm
Take-Two losses mount, but revenues exceed analyst expectationsGrand Theft Auto publisher Take-Two reported better-than-expected revenues for its most recent fiscal year, though the company's losses continued to increase. For the fiscal year ended March 31, 2012, Take-Two saw revenues of $825.8 million, higher than the average analyst expectation of $817.5 million, but down significantly from the $1.14 billion the company saw in 2011. Alongside these ...Gamasutra - May 22 02:21pm
Take-Two: "We expect revenue to more than double"Take-Two Interactive Software announced their fiscal fourth quarter and full year results for FY 2012, which ended on March 31. Take-Two brought in $825.8 million in revenue for FY 2012, which CFO Lainie Goldstein said was down 27% from the prior year.gamesindustry.biz - May 22 07:19pm
Why Take Two is OK with game release delaysProducing fewer, higher quality releases means no schedule. "Slippage" is OK.Ars Technica - May 22 03:53pm
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